I just thought that was a neat box 1992.
And the following are drawings of "March Bear" by Rodney Alan Greenblat; a titular character for Masaya Matsuura's grand follow up to Parappa the Rapper -Major Minor's Majestic March- for Wii.

video game box art
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most interactive 2007
Persona 3
Half Life 2 Episode 1+2
Portal
Resident Evil 4
Sam n Max Episode 1
Kororinpa
F-Zero X
Super Mario Land 2
Little Samson
Global Defense Force
Elite Beat Agents + Ouendan 2
DsOrganize
JDS Project
self check outs
Samantha Field's curtain installation/light interplay at de Cordova
- not on the list -
oblivion
bioshock
super mario galaxy
legend of zelda - phantom hourglass
phoenix wright 3
etrian odyssey
psychonauts
metroid prime 3 - american bullshit.
sam n max episode 2
IKEA's online store
- honorable mention -
Well. It is still 2007 and I forgot a few.
Famicom Detective Club 2 (the above image is from the original Famicom Tantei Club for NES, which has never been translated)
Suddenly, I am totally into Super Mario Galaxy.
Fire 'n Ice. I recently found this little gem for the original Nintendo system.
Shining Force Gaiden - Sword of Hajiya for Game Gear
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"drama"
Wired News: What was your first experience with Mario, as a gamer? What was the first Mario game you played, and what kind of effect did it have on you?
Yoshiaki Koizumi: It was Super Mario Bros. I felt like it was a really difficult game.
WN: How old were you?
YK: About 21.
WN: So why was it so difficult?
YK: I didn't get really far at all in Super Mario Bros. because I wasn't really good at action games. The first time I played Famicom was in college, and I'd had no prior gaming experience whatsoever. Even though Famicom came out when I was in sixth grade, it was when I was in college that I borrowed one from a friend to play Super Mario Bros.
I realized on World 1-1 that I wasn't really good at it at all. I kept dying. And it was at that point that it occurred to me, what do first-time players think of games like this? You jump right in and you just die over and over again. I found it a little easier to play Zelda, because Link has three hearts. It's not like you touch something once and then you're dead.
WN: You say that you were studying film in school?
YK: I was studying film, drama, and animation. I did some storyboarding as well.
WN: So what was your original career ambition?
YK: I wanted to be a film director.
WN: How did that end up changing? Did you go straight to Nintendo out of school?
YK: After graduation, I had the opportunity to be hired at Nintendo, and I went with it. And when you ask, "why Nintendo," my first opportunity to play a Nintendo system was in college, but my ambition had always been to make drama. That was my goal: Having a character, in a certain kind of world, having him go through a series of actions to accomplish something, and creating a dramatic tension throughout that. And games seemed like a really good opportunity to create a kind of drama that you don’t find in films. It was very interesting. And Nintendo was geographically very close to my university, Osaka University of Arts.
Wired.com
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Music
The music for Super Mario Galaxy is full on classical/orchestral in parts. Pairing a jaunty classical piece with the Mushroom Kingdom is something. Don't you think?
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Looking Forward to Art
-Wynne Greenwood's Tracy + The Plastics Culture for Pigeon DVD/LP combination I ordered from Japan. I think you are meant to play the record in time with the dvd?
-Lightgun games on Wii with Rachel (2 Player).
Ghost Squad and Resident Evil: Umbrella Chronicles
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Alien Syndrome
I have no qualms hurriedly sending Alien Syndrome back to Gamefly TODAY in an attempt to get Metroid Wii on release day. Or, at the very least, Escape from Bug Island.
for the last time, the flash cartoon for Necronesia i.e. Escape from Bug Island <--Link
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