Persona 3
Half Life 2 Episode 1+2
Portal
Resident Evil 4
Sam n Max Episode 1
Kororinpa
F-Zero X
Super Mario Land 2
Little Samson
Global Defense Force
Elite Beat Agents + Ouendan 2
DsOrganize
JDS Project
self check outs
Samantha Field's curtain installation/light interplay at de Cordova
- not on the list -
oblivion
bioshock
super mario galaxy
legend of zelda - phantom hourglass
phoenix wright 3
etrian odyssey
psychonauts
metroid prime 3 - american bullshit.
sam n max episode 2
IKEA's online store
- honorable mention -
Well. It is still 2007 and I forgot a few.
Famicom Detective Club 2 (the above image is from the original Famicom Tantei Club for NES, which has never been translated)
Suddenly, I am totally into Super Mario Galaxy.
Fire 'n Ice. I recently found this little gem for the original Nintendo system.
Shining Force Gaiden - Sword of Hajiya for Game Gear

most interactive 2007
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"drama"
Wired News: What was your first experience with Mario, as a gamer? What was the first Mario game you played, and what kind of effect did it have on you?
Yoshiaki Koizumi: It was Super Mario Bros. I felt like it was a really difficult game.
WN: How old were you?
YK: About 21.
WN: So why was it so difficult?
YK: I didn't get really far at all in Super Mario Bros. because I wasn't really good at action games. The first time I played Famicom was in college, and I'd had no prior gaming experience whatsoever. Even though Famicom came out when I was in sixth grade, it was when I was in college that I borrowed one from a friend to play Super Mario Bros.
I realized on World 1-1 that I wasn't really good at it at all. I kept dying. And it was at that point that it occurred to me, what do first-time players think of games like this? You jump right in and you just die over and over again. I found it a little easier to play Zelda, because Link has three hearts. It's not like you touch something once and then you're dead.
WN: You say that you were studying film in school?
YK: I was studying film, drama, and animation. I did some storyboarding as well.
WN: So what was your original career ambition?
YK: I wanted to be a film director.
WN: How did that end up changing? Did you go straight to Nintendo out of school?
YK: After graduation, I had the opportunity to be hired at Nintendo, and I went with it. And when you ask, "why Nintendo," my first opportunity to play a Nintendo system was in college, but my ambition had always been to make drama. That was my goal: Having a character, in a certain kind of world, having him go through a series of actions to accomplish something, and creating a dramatic tension throughout that. And games seemed like a really good opportunity to create a kind of drama that you don’t find in films. It was very interesting. And Nintendo was geographically very close to my university, Osaka University of Arts.
Wired.com
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