Showing posts with label nes. Show all posts
Showing posts with label nes. Show all posts

most interactive 2007

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Persona 3

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Half Life 2 Episode 1+2

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Portal

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Resident Evil 4

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Sam n Max Episode 1

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Kororinpa

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F-Zero X

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Super Mario Land 2

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Little Samson

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Global Defense Force

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Elite Beat Agents + Ouendan 2

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DsOrganize

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JDS Project

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self check outs


Samantha Field's curtain installation/light interplay at de Cordova


- not on the list -

oblivion
bioshock
super mario galaxy
legend of zelda - phantom hourglass
phoenix wright 3
etrian odyssey
psychonauts
metroid prime 3 - american bullshit.
sam n max episode 2
IKEA's online store


- honorable mention -

Well. It is still 2007 and I forgot a few.

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Famicom Detective Club 2 (the above image is from the original Famicom Tantei Club for NES, which has never been translated)


Suddenly, I am totally into Super Mario Galaxy.

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Fire 'n Ice. I recently found this little gem for the original Nintendo system.


Shining Force Gaiden - Sword of Hajiya for Game Gear

"drama"


Wired News: What was your first experience with Mario, as a gamer? What was the first Mario game you played, and what kind of effect did it have on you?

Yoshiaki Koizumi: It was Super Mario Bros. I felt like it was a really difficult game.

WN: How old were you?

YK: About 21.

WN: So why was it so difficult?

YK: I didn't get really far at all in Super Mario Bros. because I wasn't really good at action games. The first time I played Famicom was in college, and I'd had no prior gaming experience whatsoever. Even though Famicom came out when I was in sixth grade, it was when I was in college that I borrowed one from a friend to play Super Mario Bros.

I realized on World 1-1 that I wasn't really good at it at all. I kept dying. And it was at that point that it occurred to me, what do first-time players think of games like this? You jump right in and you just die over and over again. I found it a little easier to play Zelda, because Link has three hearts. It's not like you touch something once and then you're dead.

WN: You say that you were studying film in school?

YK: I was studying film, drama, and animation. I did some storyboarding as well.

WN: So what was your original career ambition?

YK: I wanted to be a film director.

WN: How did that end up changing? Did you go straight to Nintendo out of school?

YK: After graduation, I had the opportunity to be hired at Nintendo, and I went with it. And when you ask, "why Nintendo," my first opportunity to play a Nintendo system was in college, but my ambition had always been to make drama. That was my goal: Having a character, in a certain kind of world, having him go through a series of actions to accomplish something, and creating a dramatic tension throughout that. And games seemed like a really good opportunity to create a kind of drama that you don’t find in films. It was very interesting. And Nintendo was geographically very close to my university, Osaka University of Arts.

Wired.com