Showing posts with label film. Show all posts
Showing posts with label film. Show all posts

Jen Stark

While her drawings are your average savvy whatever, these construction paper sculptures seem worthwhile as accessible objects.










also, watch this video. makes me want to steal it for my own purposes. hey devo used to do it.

-rachel

Videos by Jeremy Ashlyn Williams (Me)





checked Rachel's mail

Dear rachel,

This week, we bring you 13 new festivals open for submissions, excitedly looking forward to films and screenplays just like yours. Check out the excellent opportunities presented, and don't miss out on all of the deadlines - with 12 exclusive WAB Extended Deadlines - just around the corner...

JUST A FEW OF THIS WEEK'S OPPS:
- Milwaukee International Film Festival
- Newburyport Documentary Film Festival
- Temecula Valley International Film Festival
- San Francisco Independent Film Festival
- FirstGlance Film Fest Philadelphia
- The Connecticut Film Festival
- HBO Presents New York International Latino Film Festival

AND VARIED LAST CHANCES:
- Los Angeles Film Festival
- WINNIPEG International Film Festival (CANADA)
- Boston International Film Festival
- Outfest The Los Angeles Gay & Lesbian Film Festival
- CFC Worldwide Short Film Festival (CANADA)


SHORT FILM CORNER, at the FESTIVAL DE CANNES
Do you make short films with a burning desire to move into features? If so, bring your short film to sunny Cannes and the official short film market of the most prestigious festival in the world. From May 14th to May 24th 2008, the Festival de Cannes will present the fifth edition of the Short Film Corner where you will discover an array of activities designed to help you develop your film projects. To be part of the action, choose your best short film and register today!
View Listing


THE LONG AND SHORT OF IT...ON THE BOARDS.
withoutabox

Wynne Greenwood 2008

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Jack Nicholson

Michel Gondry's Science of Sleep New York Movie Premiere



shot on b/w

Make a cooking video!

Ten Minute Cooking School

Lost Odyssey

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The primary focus is this video:



Characters designed by Takehiko Inoue (the comic Vagabond)

Music by Nobuo Uematsu (Final Fantasy)

Scenario by Hironobu Sakaguchi (Creator of Final Fantasy)

Story by Kiyoshi Shigematsu, author of novels that get turned into movies with movie posters like this:

So, Hironobu Sakaguchi says, "So, Kiyoshi Shigematsu is a very famous writer in Japan, and writes short stories that have special human touch elements in them. And those are the things we haven't seen in games, and those elements haven't really fit into games, but I wanted to put that kind of element into the storyline."

"The reason I've used Kiyoshi Shigematsu as part of this project is because we don't see enough emotion in videogames yet. Whether to do with family, or some other emotional elements - something that bring tears to your eyes. The main element in these games is often fighting or whatever, but I want these emotional elements. I think the main character, who has been living for a thousand years and can't die - he has a thousand years of memories"

This text I found somewhere. "The upcoming plot-heavy RPG will feature several "1000 Year Dream" sequences, 34 to be precise, each designed to flesh out the narrative penned by Japanese author Kiyoshi Shigematsu; and each told not through cut scenes, but rather with text, taking upwards of 5 to 10 minutes to read."

Cate Blanchett

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-Wonderful- STARRING in I`m Not There.

Silent Film : Heavy Rain Tech Demo



teaser/demo for work-in-progress Heavy Rain by David Cage, a french-person and director of Indigo Prophecy and that David Bowie game for Dreamcast

"drama"


Wired News: What was your first experience with Mario, as a gamer? What was the first Mario game you played, and what kind of effect did it have on you?

Yoshiaki Koizumi: It was Super Mario Bros. I felt like it was a really difficult game.

WN: How old were you?

YK: About 21.

WN: So why was it so difficult?

YK: I didn't get really far at all in Super Mario Bros. because I wasn't really good at action games. The first time I played Famicom was in college, and I'd had no prior gaming experience whatsoever. Even though Famicom came out when I was in sixth grade, it was when I was in college that I borrowed one from a friend to play Super Mario Bros.

I realized on World 1-1 that I wasn't really good at it at all. I kept dying. And it was at that point that it occurred to me, what do first-time players think of games like this? You jump right in and you just die over and over again. I found it a little easier to play Zelda, because Link has three hearts. It's not like you touch something once and then you're dead.

WN: You say that you were studying film in school?

YK: I was studying film, drama, and animation. I did some storyboarding as well.

WN: So what was your original career ambition?

YK: I wanted to be a film director.

WN: How did that end up changing? Did you go straight to Nintendo out of school?

YK: After graduation, I had the opportunity to be hired at Nintendo, and I went with it. And when you ask, "why Nintendo," my first opportunity to play a Nintendo system was in college, but my ambition had always been to make drama. That was my goal: Having a character, in a certain kind of world, having him go through a series of actions to accomplish something, and creating a dramatic tension throughout that. And games seemed like a really good opportunity to create a kind of drama that you don’t find in films. It was very interesting. And Nintendo was geographically very close to my university, Osaka University of Arts.

Wired.com

For Takagi Masakatsu Presentation