Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

"Rachel" by Mary

Showing Kelly Animanatee



This cartoon was made using possibly the easiest animation program ever called Animanatee for Nintendo DS, by some person on youtube. You can just do quick little animations when you are in class or whatever and put them on the computer. Rachel and I have been trying it out. I showed it to my fine arts senior advisor tonight, who also happens to teach animation. She said "that's very handy".

Pocket Physics



Pocket Physics is a reduced version of Crayon Physics for DS minus any "game" elements. It seems to be purely about physics/drawing/animation experimentation.

Here is a video of the creator of the original Crayon Physics, playing Crayon Physics



Both are freeware.

Crayon Physics Deluxe

Pocket Physics

Download Crayon Physics Prototype (PC Only)


Installation of computer fans.

studioroosegaarde.net


Flexible color LCD.

digitimes.com

"drama"


Wired News: What was your first experience with Mario, as a gamer? What was the first Mario game you played, and what kind of effect did it have on you?

Yoshiaki Koizumi: It was Super Mario Bros. I felt like it was a really difficult game.

WN: How old were you?

YK: About 21.

WN: So why was it so difficult?

YK: I didn't get really far at all in Super Mario Bros. because I wasn't really good at action games. The first time I played Famicom was in college, and I'd had no prior gaming experience whatsoever. Even though Famicom came out when I was in sixth grade, it was when I was in college that I borrowed one from a friend to play Super Mario Bros.

I realized on World 1-1 that I wasn't really good at it at all. I kept dying. And it was at that point that it occurred to me, what do first-time players think of games like this? You jump right in and you just die over and over again. I found it a little easier to play Zelda, because Link has three hearts. It's not like you touch something once and then you're dead.

WN: You say that you were studying film in school?

YK: I was studying film, drama, and animation. I did some storyboarding as well.

WN: So what was your original career ambition?

YK: I wanted to be a film director.

WN: How did that end up changing? Did you go straight to Nintendo out of school?

YK: After graduation, I had the opportunity to be hired at Nintendo, and I went with it. And when you ask, "why Nintendo," my first opportunity to play a Nintendo system was in college, but my ambition had always been to make drama. That was my goal: Having a character, in a certain kind of world, having him go through a series of actions to accomplish something, and creating a dramatic tension throughout that. And games seemed like a really good opportunity to create a kind of drama that you don’t find in films. It was very interesting. And Nintendo was geographically very close to my university, Osaka University of Arts.

Wired.com

Lucy Daughter of the Devil



Ron Gilbert, of Maniac Mansion, Monkey Island, and Grumpy Gamer FAME, declared Lucy Daughter of the Devil "the best dang animated show on TV". So I guess that's game related.
Apparently a new cartoon by brenden small and h. john benjamin. Not that they don't have a million of them.