Cave Story




An Interview with Pixel

TIGSource: How long did you spend developing Doukutsu?

Pixel: It's been five years since I first thought to myself, "Hey, why not try making a game?" I developed Cave Story at my own pace, taking my time, and while doing so I released a few other smaller games as well.

TIGSource: How much of the game did you plan beforehand, and how much did you create as you went along? How much does the final game resemble your initial design?

Pixel: Before I started, I wrote the theme music (the Plantation theme), but other than that almost nothing was set in place, because even if I decide on something beforehand, I'm never able to realize it as I imagined.

Just about everything in the game was made up as I went along. Thanks in no small part to support from my friends, the scale of the game grew larger and the level of polish grew higher than I'd ever imagined.

TIGSource: What inspired you to create such a game? Was it simply to make a good game and entertain players, or something more?

Pixel: When I was little, the video games I played made me want to try making my own. I've been influenced by several games that are already out there, as I'm sure players have noticed.

TIGSource: The story of Doukutsu only hints at the world in which the game takes place. How much of this world have you created that we don't see in the game? Will we get to see more of it later on?

Pixel: Nothing of that world exists beyond what you see in the game, as I don't have the skills to construct anything further. I leave the details of Cave Story's world to the player's imagination.



Download Cave Story

For Mac

For PC

Cave Story requires a translation patch for English Speakers.

Mac: Just unzip and drop in your applications. I already applied the patch for you and am hosting it on my ftp.

PC: This version is already translated, just run the exe.


1 comments:

Anonymous said...

Awesome game!