"Some people maybe didn't really read my interviews and think that I'm promoting cinema as the absolute model. I'm not someone who's frustrated at not being a director and ended up doing video games. I'm here because I decided to be here and because I'm excited about interactivity. I'm not a frustrated movie director.
What I want to say is that no creative media has been created from scratch. When photography started, they didn't invent everything. They started copying painting. When cinema started, they started to copy from photography and theater. When television started, they started to copy cinema. [...] So what I'm saying is that one of the closest media to games is cinema. We shouldn't copy it. We shouldn't imitate it. We should get inspired. We should take what is good there, because it's going to save us time, and if something is effective and works in cinema, why wouldn't you copy it?
As long as we take what is good and add something new that is absolutely unique to our media... we don't want to make cinema, we want to make interactivity. Let's borrow some code from cinema, but let's not copy it. It's challenging, too. I don't want to make cinema, and I don't promote a vision of video games being only narrative-driven or whatever."
Read the rest of the interview with David Cage (a french person)
or don`t. whatever.
I think much of what is said here can be applied to any media and it is interesting to see these parallels drawn between the recent and the not-so-recent to know where we might be in the midst of this.

Heavy Rain
by
jeremy ashlyn
|
Tags:
french-person,
game,
interactive media
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